Symon: A procedurally generated game

Symon is a puzzle game that tells the story of a bedridden hospital patient who sorely misses his home and family. What makes the game unique is that each time you play it regenerates the level creating a new story.

This entry was posted in interaction. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>